![]() Pokemon Sword and Shield was one of the most anticipated games of 2019, and with good reason. As the first entry in the core Pokemon series to land on Nintendo's hybrid console, Sword and Shield opened us up to the world of Pokemon like never before. The Galar Region made for a delightful setting based on the UK, and it's easy to sink several hours in its expansive Wild Area catching all the roaming Pokemon and uncovering everything it has to offer. The Galarian form designs also nodded to aspects of the UK, and getting to bond with all the critters using the new camp feature was a welcome touch. In our review we said it's a "Pokemon game for a new generation," thanks to some of the more accessible features it introduced, allowing new players to ease into the formula we know and love. While it might be a touch easier than other entries in the series, Sword and Shield offers a fantastically memorable experience with a cast of colourful characters and Pokemon. And it's easily the best-looking Pokemon game to date. ![]() While a lot of formula remained unchanged, Pokemon Ruby and Sapphire took the series into a vibrant world of colour on the GameBoy Advance. Thank you so much MHkaserz for your reports and interest.The Pokemon sprites popped from screen like never before, and the magical start up screen is hard to forget. I can not change the size to each one because the proportion sizes of Pokemon would be lost. As I said, they are optimized so that they look good in combat, not in the summary. If the 2 sprites match the scale is correct and, yes, the other sprites match with this. As you say the problem here is the proportion, for to know the real size of a Pokemon I use the 3ds sprites from Mortedesu and scale they to x2 with a image editor, after that I compare it with my sprites. I've checked this sprites and croconaw y bellossom were a little oversized, they are already fixed, the others were correct. (Obv things like that don't include humongous pokemons but the pictures show the tiny problem that is the scale of some of these sprites) some of them fall hard from the proportions of how big/small they are or should look. ![]() Volcarona is a Gen 5 so not from this MOD (regardless needs to be bigger)Īnd these are just examples. The blossom looks amazing, but in reality needs a 55% scale since in combat she would look on par with Scizor if she remains as is xD so I think a scale of 75~80% to the ones "too big for their own size" would be amazing Here you'll see that while some are perfect fits. To avoid misunderstanding a certain sentence. Something along those lines, idk how much delay that would add though, really depends. I didn't see the insides of pokemmo but it is a simple variable in a class that can be switch-cased before displaying a sprite according to the category that pokemon id is in. I think there should be categories like "Default" "Wide" "Tall" "Grounded" "Flying" "Long" etc to make sure each pokemon is at the ideal position when displaying the sprites. I think with a bit of effort and source materials this is a simple mod to make, and if mods allow some coding you could also mod the "animation" of moves.Īlso the "scale" concept doesn't fix the invisible border box for some sprites or sometimes makes their sizes questionable at the best. if you focus on the battle ones, the summary ones will look almost tiny. if you focus on adjusting for the summary one, the battle ones will look gigantic. I think that "bug" is simply because the "battle" sprites are the same as the "summary" sprites.
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